The cards are on the table: our permanent AFK-cloaking guest plainly did blackmail us: offering ratting time. Well, this means war. Griefer – we know where you carriers are parked…
Nevertheless the ability to stay cloaked and unscannable for as long as you want is a known nuisance CCP seems not to care about. A lot of suggestions have been made in the CCP-forums. But the balancing is not easy. If you penalize cloaking to much the cloak ships become useless. If the penalty is easy to avoid it’s not helping either. Further, CCP has not only to balance combat but also money flow (see “faucets and drain” at virtualworldeconomics.com). To much on the faucet side and you get inflation. To much on the sink side and you loose players. An AFK-cloak-camped 0.0-system is a reduced faucet and so I’d say CCP will declare this as “working as designed” and wait up to which grade the players will live with it.

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