When you just dumped a ship and implants worth 50m ISK then it may seem a good idea to look to your 0.0 home and fly a little anomaly. Fortunately, the nasty neuts that have been hiding in our system seemed to be gone or at least offline. But the good situation didn’t last for long: I had just finished the second wave when an INIT pilot showed up. Of course I jumped back to the hangar and into the force field. Yellow INIT pilot went away. I went back into the anomaly. INIT pilot came back into system. I found him on the gate and thought to snipe him down from 100km. Alas, our own bubbles make it difficult to warp freely around the gate. I landed directly beside both the gate and the INIT pilot. Then I realized some things:
First: enemies that fly before your nose always have friends.
Second: your very own gate will not allow you to jump if you did agress someone.
Third: if you just wanted to make a quick 20m ISK at five in the morning it is no good idea to risk your 500m T2 and PvE fitted faction BS in some useless PvP.
I was half in structure when the gate cooldown was over and the gate let me jump. Lessons learned…

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May 23, 2011 at 12:29 am
evehermit
I’ve found EVE lesson’s don’t normally leave you in structure, they are generally more nasty than that!
Sounds like you were lucky that your enemy and his friends were not disiplined enough to leave someone on the other side of the gate.
May 23, 2011 at 5:26 pm
DerMuffin
You are right, lets add some lessons for attackers:
Either leave a tackler on the other side of the gate or bump the victim away from the gate. Both had been sure death for me.